This episode is another one that concentrates on Odo and gives us new clues into his possible origins as well as giving us new insight into his character, with his stern and grumpy character apparently covering a vulnerable and compassionate inner, which he purposely hides to avoid being taken advantage of.


Randy Oglesby, Star Trek veteran actor, with at least 6 different parts to his name (we love how Star Trek recycles its actors!), best known as Degra in Star Trek Enterprise, plays the Miradorn twins Ah-kel and Ro-kel, who get mixed up in a criminal enterprise gone wrong when Quark hires a Rakhari man (Croden) to interrupt a sale and one of them, Ro-kel is accidentally killed. (Both are apparently Gamma quadrant species that we never meet again. DS9 seems quite lax on the first contact formalities.)

Have you known any twinned Miradorn, commander?
I’m afraid I haven’t met any before now.
In my species, we are not just twin brothers… together we are a self…
two halves of one being. I am incomplete now.


Croden is played by Cliff deYoung, the father in one of our all-time favourite family sci-fi films, ‘Flight of the Navigator’ (affectionately known in our house as ‘The One with the Boy’), and also the medical examiner in the pilot episode of X-Files amongst other things.


In jail, Croden presents Odo with a tantalising clue to the origins of the changelings when he shows him a key which transforms itself into the shape of the lock to which it belongs. So when later, Odo has to take Croden back to his homeworld, he is inclined to believe him when he says that the authorities there had unjustly accused him, and killed his family because he was a political dissident, and allows him to retrieve his daughter who was being held, for her own protection, in a stasis chamber which the changeling key unlocked.

When Ah-Kel, furious about his brother’s death, chases them into the Gamma Quadrant and attacks them on the moon where the daughter was, Odo is knocked unconscious and Croden has the opportunity to escape his custody and leave him there, but he doesn’t.

You could’ve left me behind.
Don’t thank me, I already regret it.

When he wakes up, he is back on the runabout with Croden and his daughter, and Ah-Kel is still trying to kill them. Odo cleverly fools Ah-Kel into destroying his own ship and, instead of taking Croden back to the Rakhari homeworld, he allows him and his daughter to escape by transferring to a Vulcan transport ship which offers assistance.

In the end, Odo is no closer to really finding out who his people are or where they might be, but at least he has a good idea now that he at least does have a people somewhere.


Again, I’m seeing Odo as myself in this story. Somehow over the years I seem to have developed a hard and tough exterior in response to ‘life’ and all that stuff. I’m definitely stern and grumpy now. But inside I’m still a softie and I think people like that have to guard against the kind of people who take advantage. It’s a challenge to be just tough enough to protect yourself without becoming bitter and too rough and tough for people to rub up against you as friends. Odo seems to balance it just right it seems – no matter how stand-offish he tries to be, he doesn’t manage to drive people away. Even Quark is fond of him, and they’re the best of enemies.

Warehouse 13


I thought I would post a quick note about Warehouse 13 as I just finished watching the series, and it was lots of fun and full of ‘endless wonder’.

For anyone who hasn’t seen it, I’ll try not to give away any spoilers, but it’s a bit like a comic mash-up of X-Files and Indiana Jones. Like Grimm, it covers lots of X-File style mysteries and explains them in a lighthearted, irreverent way with mild peril and adventure along the way of course.

Warehouse 13 is a secret government installation (think Area 51, but this is South Dakota) where dangerous supernatural artifacts are safely stored out of harm’s way. Operatives are drawn from other agencies to find and retrieve these objects or, as Artie calls it: ‘snag, tag and bag’ them and bring them back to the Warehouse for safekeeping.

The artifacts themselves range from a native American invisibility cloak to Alice in Wonderland’s mirror, to H G Wells’ time machine to the wings of Daedalus – basically, any famous myth or story that you know probably has an artifact at the core of the story, and they are all in the warehouse (except where lost or stolen, or carelessly left in museums!).

The mythology of Warehouse 13 develops over the seasons,and we learn that the Warehouses go back to the time of Alexander the Great and the Warehouse has moved countries 12 times to the site of the foremost civilisation in every era, including Warehouse 12 in Victorian London.

In addition to the artifacts, the Warehouse has its own has its own technology. During its tenure in London, lots of wondrous technology was conceived by agents of the Warehouse, including the Tesla gun, a weapon which stuns without causing serious harm, the Farnsworth communicator – a very steampunk video phone, and a steampunk keyboard of unspecified origin. All lots of fun.


The other thing that is lots of fun about Warehouse 13 is the cast. I hadn’t known any of the main cast other than Artie who was a Star Trek Next Generation character (Saul Rubinek who plays Kivas Fajo – a collector of rare objects who kidnaps Data to add to his collection) but there are many other semi-regular characters that I knew very, very well including, from Star Trek: Kate Mulgrew (Kathryn Janeway), Jeri Ryan, (Seven of Nine), Brent Spiner (Data), Rene Auberjonois (Odo), Faran Tahir (the original captain in the 2009 Star Trek film), as well as the lovely Lindsay Wagner (The Bionic Woman).

I will say, without spoilers, that I *loved* the character of H G Wells who became a regular member of the cast after she is revived from a steampunk form of hibernation called bronzing.

The interaction between the various characters is lots of fun, and there are constant references to Star Trek and other science fiction, so it’s really a total geek-out to watch, and the team grows season upon season until there are two main teams in addition to the base crew as well as all the regularly re-appearing cast members.

I don’t know why the show was cancelled, some of the stories towards the end were a bit weak and the final season seemed to end abruptly after just five episodes, and it seems a shame as it was really good while it lasted. The final episode was alright, but it featured each agent’s ‘defining moment’ which were adventures we had never seen before, which I thought was a bit rubbish and sad. But it’s definitely worth watching for a bit of light entertainment and I’m glad we found it. Enjoy it if you see it!